Surf’s Up Course at Siggraph

On Monday, August 6th, the Surf’s Up team will be presenting a half day course detailing The Making of the Animated Documentary.

If you can’t make the course, you can download the course notes [14.3 Mb PDF file].

This Post Has 22 Comments

  1. Thanks Rob and Daniel for the excellent presentation on Surf’s Up at the Student Volunteers Meeting. I really enjoyed seeing you guys speak about your effects work. What a great film that was. I’ve seen it twice and can’t wait for the DVD. SPA has it going on. Cloudy with a Chance of Meatballs will put you guys on the map. Oh Yes, I predict it.

  2. Thanks for taking the time to spend a little on-camera time with at Siggraph. We’ll be cutting together a short segment for our coverage from Siggraph…and then use more of the interview on our normal fxguidetv.

    It’s really great you guys share things — this concept is one of the reasons Mike, Jeff, and I started

  3. Thank you for making your Couse Notes online, its very interesting reading, and it really very well made. Francesco.

  4. Thanks Rob and Daniel for the killer presentation and especially for sharing all this info openly to the community.

    Let’s hope you just started a new trend for such productions!

  5. Sweet! This stuff is greatly appreciated… Thanks!

  6. Those waves blew my mind! Im gonna go make some of my own… shoots ba!

  7. Thanks a lot rob and daniel…….this stuff is really very sweet

  8. Awsome work and the reading material is great. Ive already started converting the concepts used to be used in 3ds max.

  9. I was inspired by this course to integrate some of the concepts in our characters at work. The “Sum of 10 Blinks” and “Eyeball Follow” features are now standard parts of all our rigs! If you’d like to see my take on it, check out the tutorial I wrote at Thanks for the great ideas!

  10. Nice work on the eye tutorial John. Thanks for the great feedback.

  11. thanking u for making animated book.realy very useful to me.

  12. good…….marvel …. thanking u

  13. Awesome work guys – i ma a Animatior wht is thk nk of Camera?

  14. good job

  15. Ahhhh, It’s the one of the most fascinating lecture notes i’ve ever read. i tried hard wandering on the internet, but i can’t find any clue how do you render the particles on page 102. A friend told me it’s not the highend “Storm” ( or Voxel Bitch) way from digital domain. But what do you mean by

    “Individual particle renders lit by 3 lights – each light rendered to a separate R, G, or B channel “

    how and why should i render these passes , and how do i make the most use of them in comp ?

    Please shed some light on me, Thanks man.

  16. We actually rendered every particle in Pixar’s Renderman. It’s not a volume solution, just a lot of individual little spheres (or in this case, actually flat discs oriented at the camera) shaded to look like tiny water droplets.

    We rendered them using a fairly simple shader and used deep shadows to get the lighting detail. By rendering each light as a different color (one red, one green and one blue) we could control the value of the different lights in the composite (by mixing different values of each of the channels.

    Depending on the rendering software that you’re using, this might be a good way to simulate lots of particles, or you might be better off actually using a volume rendering solution like Voxel B (from DD) or Svea (from Sony Imageworks).

    Best of luck to you.

  17. Marvelous efforts! & immense resource….. 🙂

    Thanks for sharing.

Comments are closed.

Close Menu